Рюмин Дмитрий Юрьевич : другие произведения.

Tour of Duty: Former Free Worlds League

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  • Аннотация:
    Classic BattleTech Role-Playing Game (a.k.a. MechWarrior 3rd Edition) house rules. НОТА БЕНИ. Писано на английском, который для меня не родной. Так что советы по вопросу языкознания приветствуются


TOUR OF DUTY: FORMER FREE WORLDS LEAGUE

  
   Former Free Worlds League and Mercenary affiliations. Characters from unaligned and other former League worlds and Mercenary characters must subtract -1 out of all event rolls. Characters from Marik-Stewart Commonwealth, Oriente Protectorate, Regulan Fiefs and Duchy of Andurien receive bonus +1 to event roll on this path
   Time: 2 years
   Traits: Vehicle (2) for MechWarrior, Aerospace Pilot, Aircraft Pilot, Cavalry and Armored Infantry-trained characters. All others take Well-Equipped
   Skills: Add +2 to any three field skills and +2 to two other skills
   Previous Path: Adolescent Warfare (2), any Military Academy (3) or Military Enlistment (3), University (3, Aerospace School only), Covert Ops (4), Solaris VII Games (4)
   Next Path: Police Academy (3), Covert Ops (4, Military Scientist, Scout or Special Forces-trained characters only), Ne'er-Do-Well (4), Tour of Duty: Inner Sphere (4), Tour of Duty: Former Free Worlds League (4)
  
   Tour of Duty: Former Free Worlds League Events
  

2

   You woke in a field hospital. Who are you, how did you get here, and who taught you the skills you have demonstrated? [Amnesia, Madness/Any (2). Gamemaster should devise a "true" history for the character]

3

   Jinxed! Judging by your recent luck, you must have been really bad in a past life [Roll on the Events Table twice, using only d10, and apply both results. On a roll of 1 choose any event below 10. On a roll of 3, nothing is gained]

4

   You'll never make that mistake twice... or will you? [INT -1, Slow Learner, +4 to any skill]

5

   To protect others, you take the fall for something you didn't do, but one day... [Bad Reputation, Brave, Contact, Enemy (2), Quirk/Vow of Vengeance, +3 to any two combat skills]

6

   "Umm... did you eat THAT?" [BOD -1, Allergy, Poison Resistance, Cooking +2]

7

   "It was a joke... or not?" [Bloodmark, Enemy (2), +2 to Bureaucracy, Protocol of Streetwise]

8

   "Better to have loved and lost than never to have loved at all". What do they know? [Quirk/Lost Love, Enemy]

9

   Politics and warfare make for strange bedfellows [Contact, Enemy (2), Negotiation/Any +1, Protocol/Any appropriate +1]

10

   "Anger can be a useful motivator" [Poverty, Scrounge +4]

11

   The new posting gives you the opportunity "get back to nature" and study the local wildlife [Survival/Any +3, choose Animal Empathy, Vehicle -1 and Animal Handling +3 or Animal Antipathy and Rifles +3]

12

   Your mission was a success, despite the "support" of the politicos who sent you [+3 to one military field skill and +2 to two others, Quirk/Hate Politicians and choose one: BOD -1, Disability (2), Enemy (2)]

13

   Not a bad tour, all-in-all [+2 to two military field skills, Promotion]

14

   Hello, salvage! ...and good bye, its former owner [Enemy. Choose Wealth (3) and Well-Equipped or Owns Vehicle]

15

   When it comes to politics in the sundered Free Worlds League, you are a master at playing both sides off the middle [Contact (2), Enemy (2), Gregarious, Stigma/Dodger, Acting +3, Fast Talk +3, Negotiation/Political +3]

16

   Who needs a Canopian pleasure circus when you're around to liven things up? [Contact, Contact (2), Gregarious, +3 to any three skills earned from this path. Ignore standard event roll modifier if this path is repeated; another repeat, however, incurs the standard modifier unless this event is rolled again]

17

   Mentioned in dispatches. Your performance is exemplary and draws the attention of a patron who expedites your career [Patron, +4 to any two skills. Character may take the Officer Candidate School or Special Training path next]

18

   Your success in the battlefield brings you great glory and prestige, but also generates enemies among your colleagues and those you defeated [Combat Sense, Enemy, Enemy, Enemy (2), Good Reputation (2), Promotion (2), +4 to three military field skills]

19

   Choose one event or roll twice and apply both results

20

   Choose two events or roll three times and apply each results
  

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