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Classic BattleTech Role-Playing Game (a.k.a. MechWarrior 3rd Edition) house rules. НОТА БЕНИ. Писано на английском, который для меня не родной. Так что советы по вопросу языкознания приветствуются. | ||
STAGE 2 AND 3: FAMILY TRAINING
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2 |
Training accident [BOD -2 and choose one: Glass Jaw, Lost Limb (2), Unhealthy] |
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3 |
Your family was convicted of a high treason and escaped to Periphery [SOC -3, Enemy (3), Poverty, Shameful Heritage, Language/Appropriate +2, Streetwise/Periphery +4, may take no additional legitimate military paths, unless player takes Alternate Identity] |
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4 |
Involved in terrible hazing incident [WIL -2, Introvert, Madness/Any] |
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5 |
Developed expensive - and illegal - tastes [Addiction (2), Poverty, Streetwise/Affiliation +1] |
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6 |
You shamed the son of a powerful noble [Enemy, SOC -1] |
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7 |
Your sweetheart came from the wrong side of the tracks [WIL -1, Seduction +4. If you keep him/her, take Brave and Dependent. If you back down and break off the relationship, take Enemy and Quirk/Family Feud] |
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8 |
Accidentally destroyed family property [Poverty] |
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9 |
You are overly fond of the nightlife and it takes a major emergency to make see you sense [MedTech +3, Seduction +3, Streetwise +6, choose Disability or Dependent, add a year to the time this path takes] |
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10 |
You're great at the sims, but all that playing rots your brain [Natural Aptitude/Piloting ('Mech or Aero), Slow Learner, Piloting/Appropriate +4] |
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11 |
All the extra after-hours training pays off [+2 to any two skills from your Military Fields] |
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12 |
Incessant and brutal training turns you into a ruthless combat machine [WIL +1, CHA -1, Quirk/Ruthless, +2 to any four of your AIT Military Field skills] |
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13 |
Who would have thought? You're a natural. [Natural Aptitude/Any non-combat skill, +5 to this skill] |
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14 |
You find books easier to get on with than people, though most are rather simplistic [Academic/Military History +2, Interest/Any +2, Fast Learner, Introvert] |
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15 |
Extensive nighttime training [Night Vision, Perception +2, Stealth +3, Tracking +3] |
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16 |
Qualified for expanding technician training [You gain Basic Technician field] |
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17 |
If you see it, you can hit it [Natural Aptitude/Gunnery (`Mech or Aero) and +1 to all three Gunnery subskills from your Military Field or Natural Aptitude/Rifles, Patience and Rifles +7] |
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18 |
Your valorous grandfather realizes your potential and takes you under his wing [Fast Learner, Quirk/Esprit de Corps, Proud Heritage, +3 to all skills gained from this path] |
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19 |
Choose one event or roll twice and apply both results |
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20 |
Choose two events or roll three times and apply each results |
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