|
|
||
Classic BattleTech Role-Playing Game (a.k.a. MechWarrior 3rd Edition) house rules. НОТА БЕНИ. Писано на английском, который для меня не родной. Так что советы по вопросу языкознания приветствуются | ||
KNIGHT-RECRUIT TRAINING PROGRAM
TOUR OF DUTY: KNIGHT OF THE REPUBLIC
|
2 |
Your actions prove that you do not possess the required moral convictions to remain in the Knighthood and deserve swift and final punishment. [Lose all traits received in this path and choose two: Bad Reputation (3), Bloodmark (3), Dark Secret (3), Enemy (3), Unlucky. Next path must be Ne'er-Do-Well. May take no legitimate military paths, unless player takes Alternative Identity trait] |
|
3 |
You solely held the line against Capellan hordes, and though you survived, you will never again "suit up" [+4 to any three Military Field skills, Good Reputation (2), Lost Limb (3), Disability (3); may take no more military paths] |
|
4 |
Captured, tortured and interrogated (player determined whether the character cracked). [BOD -1, Escape Artist +2, Survival +2, and choose two: WIL -2, Enemy (2), Disability (2), Glass Jaw, Lost Limb (2), Madness/Any (2)] |
|
5 |
In the end, you took the coward's way out and watched your associates die, but you also took the face of a hero. [Acting +3, Escape Artist +3, Combat Paralysis, Dark Secret (2), Good Reputation (2), Quirk/Self-doubt] |
|
6 |
You make an enemy in the Senate. [Bureaucracy/Republic +2, Enemy (2)] |
|
7 |
The political machine chewed you up fairly well. [CHA -1, Bureaucracy/Republic +2, Negotiation/Political +2, choose Introvert or Timid trait] |
|
8 |
Mission failure! [+2 to any military field skill, Bad Reputation] |
|
9 |
How fast fortunes may change! [EDG +1, Vehicle -2, Custom Vehicle, Enemy, +1 to any three skills] |
|
10 |
Shuffling paper was never your style. [Administration +2, Bureaucracy/Republic +2, Impatience] |
|
11 |
Routine missions. [+2 to any two skills] |
|
12 |
You earn a promotion with a hard-fought battle. [Addiction, Good Reputation, Promotion, Tactics/Any +2, +2 to two military field skills] |
|
13 |
Heavy but glorious combat. [+2 to all skills in one Military Field, Good Reputation, Promotion, choose one: Disability, Lost Limb, Madness, Quirk, Unattractive] |
|
14 |
You receive a special presentation from the Exarch for services to the Republic. [Take Promotion and choose two: Custom Vehicle (2), Special Item (2), Vehicle (2), Well-Equipped] |
|
15 |
Deep cover assignment. [Acting +3, Disguise +3, Fast Talk +3, Language/Any +3, Protocol/Any +3, Streetwise/Any +3, Alternate Identity, Dark Secret, Enemy (2)] |
|
16 |
Your reputation precedes you, for good and ill. [Protocol/Republic +2, Seduction +2, +3 to any two other skills, Contact, Enemy, Promotion, Stigma/The One to Beat] |
|
17 |
You saw some heavy action on and off the battlefield. [Leadership +2, Negotiation/Political +5, Strategy +1, +2 to two military field skills, Enemy, Promotion, Well-Connected] |
|
18 |
The Exarch himself handed you this mission. You didn't disappoint him. [SOC +1, +8 to any one and +4 to three other skills. Receive Contact (3), Good Reputation (2) and choose two: Contact (3), Custom Vehicle (3), Promotion (3), Property (3), Vehicle (3), Wealth (3)] |
|
19 |
Choose one event or roll twice and apply both results |
|
20 |
Choose two events or roll three times and apply each results |
|