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Classic BattleTech Role-Playing Game (a.k.a. MechWarrior 3rd Edition) house rules. НОТА БЕНИ. Писано на английском, который для меня не родной. Так что советы по вопросу языкознания приветствуются. | ||
SLAVE LABOR
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2 |
A freak accident on the job leaves you severe disabled [Choose Disability (3), Lost Limb (2) or Unhealthy] |
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3 |
A work. A monotonous work from year to year [Add 2d6 years to the time this path takes] |
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4 |
Good slave! Stupid but strong [STR +1, BOD +1, INT -1, WIL -1] |
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5 |
A slave driver really hates you [Enemy] |
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6 |
Frequent punishments left deep scars on your body and soul [Pain Resistance, Timid, Unattractive] |
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7 |
Standard working cattle [+2 to any one skill] |
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8 |
This is a chance to run away, and you taken this chance [Escape Artist +2, choose Survival/Any +1 or Streetwise/Any +1. On both cases you receive Stigma/Runaway Slave trait and may choose Ne'er-Do-Well (4) or Travel (4) as next path] |
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9 |
You are one of those fortunate people who enjoy your work [Add +1 to all skills gained from this path, choose Natural Aptitude to one of this skills or Gregarious] |
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10 |
A good work makes you free [Add +2 to all skills gained from this path, Wealth, Well-Equipped and may choose Civilian Job (4) as next path] |
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11 |
Even while remaining a slave, you become person empowered to act for your master [Good Reputation, Patron, Administration +2, Negotiation/Any +2, Protocol/Any +2] |
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12 |
Choose one event or roll twice and apply both results |
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