Рюмин Дмитрий Юрьевич
Slave Life Path

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Кожевенное мастерство: сумки, ремни своими руками
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  • Аннотация:
    Classic BattleTech Role-Playing Game (a.k.a. MechWarrior 3rd Edition) house rules: расширенная версия таблицы эвентов для лайфпаса Civilian Job (see CBT: RPG, p.47-48). НОТА БЕНИ. Писано на английском, который для меня не родной. Так что советы по вопросу языкознания приветствуются.


STAGE 1.

SLAVE


 
  Any non-Clan affiliation. Inner Sphere characters subtract -1 out of all event rolls, then as female characters from Magistracy of Canopus may add +1
 
  Characters born to slavery are typically the children of slaves still working off a debt to their masters, or were themselves captured and sold into slavery at a very young age (typically by pirates and such). The young slave's life can be a harsh one, with few rewards.
 
  Attribute Minimums: STR 4, BOD 4
  Attribute Thresholds: STR +1, BOD +1, DEX +1, INT -1, SOC -3
  Traits: Illiteracy, Patience, Poorly-Equipped, Poverty, Stigma/Slave Born. Choose Exceptional Attribute/Any or Natural Aptitude/Any Non-Combat Skill
  Skills: Career/Any Relevant +3, Interest/Any +2, Protocol/Affiliation +2, Stealth +2, Streetwise/Affiliation +2. Choose +2 to any two Technician skills or +4 to any other non-combat skill
  Next Path: Child labor in natural for slaves and so character must went to Stage 4 and enters the workforce, taking a Slave Labor (4) as next path
  Path Restriction: Slaves has little choice, if at all, of their life paths, and so character must pay doubled price of Edge for ignoring path restrictions (CBT: RPG, p.25). Thereby his or her Edge threshold reduced by 2 instead of 1.
 
  Slave Events
 

2


  Savagery beaten by cruel slave-driver [STR -2, BOD -2, Disability, Enemy, Pain Resistance]

3


  No luck. You simply no luck [Unlucky (2)]

4


  Horrible work accident! [Choose three: STR -1, BOD -1, Disability (2), Lost Limb (2), Slow Learner, Unattractive]

5


  Caught serious disease [Unhealthy]

6


  Good slave! Stupid but strong [STR +1, BOD +1, INT -1, Slow Learner]

7


  You were early separated from your mother but can't forget her [Madness/Flashback]

8


  The machinery is not for you. Go to the barn! [Animal Handling +2, Animal Empathy, Gremlins]

9


  You run away from plantation - now try surviving on jungles! [Escape Artist +2, Survival/Jungles +1; may choose Back Woods (2) as next path]

10


  From little up you had to fight for every piece of bread [BOD -1, RFL +1, Brawling +4, Stigma/Violent]

11


  You not afraid nor heat nor cold [Thick-Skinned]

12


  In a big city there are more options for escape [Escape Artist +2, Streetwise/Any +2; may choose Street (2) as next path]

13


  Closer to the kitchen - farther from the master [Cooking +3]

14


  The parents were able to buy out of slavery and acquire a small farm [Career/Farming +3, Animal Handling +3; may choose Farm (2) as next path]

15


  Already learning how to fix the IndustrialMech [Technician/Any two +2, Tech Empathy]

16


  What a pretty kid! [CHA +1, Acting +3, Seduction +3, Attractive, Gregarious]

17


  You absorb everything they can give and more [Fast Learner, take Civilian Tech or Medical Assistant Occupational Field, but receive only +2 points per skill rather usually +3]

18


  Even a child of a bondswoman could be a heir of his father [SOC +4, Heir (as SOC Attribute), may choose Preparatory School (2) as next path]

19


  Choose one event or roll twice and apply both results

20


  Choose two events or roll three times and apply each results

 
 
 

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