|  | You woke in a field hospital. Who are you, how did you get here, and who taught you the skills you have demonstrated? [Amnesia, Madness/Any (2). Gamemaster should devise a "true" history for the character] | 
|  | Jinxed! Judging by your recent luck, you must have been really bad in a past life [Roll on the Events Table twice, using only d10, and apply both results. On a roll of 1 choose any event below 10. On a roll of 3, nothing is gained] | 
|  | You'll never make that mistake twice... or will you? [INT -1, Slow Learner, +4 to any skill] | 
|  | To protect others, you take the fall for something you didn't do, but one day... [Bad Reputation, Brave, Contact, Enemy (2), Quirk/Vow of Vengeance, +3 to any two combat skills] | 
|  | "Umm... did you eat THAT?" [BOD -1, Allergy, Poison Resistance, Cooking +2] | 
|  | "It was a joke... or not?" [Bloodmark, Enemy (2), +2 to Bureaucracy, Protocol of Streetwise] | 
|  | "Better to have loved and lost than never to have loved at all". What do they know? [Quirk/Lost Love, Enemy] | 
|  | Politics and warfare make for strange bedfellows [Contact, Enemy (2), Negotiation/Any +1, Protocol/Any appropriate +1] | 
|  | "Anger can be a useful motivator" [Poverty, Scrounge +4] | 
|  | The new posting gives you the opportunity "get back to nature" and study the local wildlife [Survival/Any +3, choose Animal Empathy, Vehicle -1 and Animal Handling +3 or Animal Antipathy and Rifles +3] | 
|  | Your mission was a success, despite the "support" of the politicos who sent you [+3 to one military field skill and +2 to two others, Quirk/Hate Politicians and choose one: BOD -1, Disability (2), Enemy (2)] | 
|  | Not a bad tour, all-in-all [+2 to two military field skills, Promotion] | 
|  | Hello, salvage! ...and good bye, its former owner [Enemy. Choose Wealth (3) and Well-Equipped or Owns Vehicle] | 
|  | When it comes to politics in the sundered Free Worlds League, you are a master at playing both sides off the middle [Contact (2), Enemy (2), Gregarious, Stigma/Dodger, Acting +3, Fast Talk +3, Negotiation/Political +3] | 
|  | Who needs a Canopian pleasure circus when you're around to liven things up? [Contact, Contact (2), Gregarious, +3 to any three skills earned from this path. Ignore standard event roll modifier if this path is repeated; another repeat, however, incurs the standard modifier unless this event is rolled again] | 
|  | Mentioned in dispatches. Your performance is exemplary and draws the attention of a patron who expedites your career [Patron, +4 to any two skills. Character may take the Officer Candidate School or Special Training path next] | 
|  | Your success in the battlefield brings you great glory and prestige, but also generates enemies among your colleagues and those you defeated [Combat Sense, Enemy, Enemy, Enemy (2), Good Reputation (2), Promotion (2), +4 to three military field skills] | 
|  | Choose one event or roll twice and apply both results | 
|  | Choose two events or roll three times and apply each results |